Featherfoot Draught
| (Consumable) A light, airy potion, which tastes like... nothing, really. After consuming, for 3 turns during a combat encounter, you are able to move up to sprint distance (/yell range) normally, while still taking an action as normal. If your action is to sprint, your movement range is sprint distance x2. Additionally, your footfalls are silent for the same duration. |
Firebrew Flask
| (Consumable) A remarkably dangerous concoction, which responds with hostility when exposed to oxygen. Upon being thrown, the concoction explodes, dealing moderate burns to anyone caught in a 4 meter area. The fire then spreads, consuming a 6 meter area in flames, which linger on the ground for 3 total turns, before dying out. Anyone entering these flames, or ending their turn within them, suffers a moderate burn as well. |
Smokeflash Powder
| (Consumable) A bundle of powder, thrown at a location. Upon impact, this powder flashes brightly, functioning as a concentration break for those within 6 meters. The same 6 meter diameter area is then filled with thick smoke for 2 more turns, preventing further visual acquisition of targets. |
Stoneflesh Potion
| (Consumable) A concoction with the consistency of a milkshake. Tastes like dirt. After consuming, for 3 turns during a combat encounter, all damage you take is reduced by 1 severity. Cannot reduce wounds beyond superficial. |
Vitae Tonic
| (Consumable) A dark red tonic, with the same consistency as Blood. Tastes like Iron, too. Consuming this potion immediately heals up to 4 HP worth of injuries. Does not work on tainted injuries. |