Aerostep
| {Cooldown: 4 turns} You create a localized pocket of wind that allows your target to move faster. Select one target. Their normal movement becomes yelling range for two turns. As part of casting this ability, your target may move up to whisper range. You may target yourself. At 4 Talents unlocked, you may target two people. At 8 talents unlocked, you may target three. |
Blabber Tongue
| {Cooldown: 4 Turns} You point at your target and speak in tongues, cursing them with a hex. The effects of the hex are short lived, and last for 1 round: Your target cannot move from their current position, but may rotate. Your target can only speak in tongues, and is incomprehensible. Your target cannot cast Spells. The hex ends when their turn ends. |
Magic Missile
| {Cantrip} You manifest a sphere of arcane energy, hurling it at your target. This missile cannot miss, and inflicts a Minor burn on your target. This ability upgrades as you gain further talents: At 4 talents unlocked, you can summon 2 missiles at once. At 8 talents unlocked, you can summon 3 missiles at once. These missiles can all target the same target, or different ones, depending upon your intention upon casting. |
Redirect
| {Recharge: 4 Turns} You constantly sustain a minor magical shield around yourself, prepared for an ambush. While the shield is charged, the first bullet or projectile to strike you can be redirected to a target of your choosing. The shield then goes down while it recharges. At 4 talents unlocked, this shield can redirect Magic spells. |
Somamancy
| You are capable of manipulating the Anima in your target's body, healing or strengthening it. These abilities are separate, and do not put each other on cooldown: Enhance: {Cooldown: 3 Turns} You harden your target's muscle fibers, granting a quick burst of supernatural strength. If used on yourself, you can perform a melee strike in tandem with this ability, which fades after. If granted to an ally, this ability lasts until the end of their turn. Sustain: Once per encounter, you can save an incapacitated target from being mortally wounded. Repair: Once per day, you may heal up to 8 levels of injury through Deep Concentration. This cannot heal injuries above Severe, and functions the same as a doctor. |