Field Triage
| There's no guarantee help with come to save you, being able to save yourself is more important than ever. Once every 24 hours you are able to treat an injury up to critical in severity without expending medical supplies. You are able to treat either yourself or another individual. |
Lesser Option Five
| this is a placeholder talent and has not been filled yet |
Monster Repellent
| Maybe that "bug spray" from the strange man in the alley is actually worth something. The first attack towards you in an encounter by a supernatural of any type that would have otherwise hit instead misses, this includes attacks with perfect accuracy. This ability is not triggered by any kind of firearm. |
Rabbit's Foot
| Sometimes it just comes down to luck, and your better off with luck on your side. Once per encounter you may reattempt any action that involves a dice roll or a chance roll, this includes shooting firearms. Munitions expended during the reattempt will not be refunded. |
Stacked Magazine
| The only way you'll survive is by cheating. You have figured out how to create specialized munitions, each geared towards facing a different kind of monster. Twice per encounter you are able to quick chamber a single round of specialized ammo directly into your firearm without using an action. |